March 2018

It's been a while since I got any significant work on this done. Most of what I've done is just plotting it out, which the more I think about it, the more I realize that it's still pretty important. There's a lot I want to do with Cry Out, but I've had to real myself in and be honest with myself, because the more I want to do with it, the less likely it is that it will ever get done. Like I've said in the description, there's quite a few endings planned, but in reality, there's only one good ending, and a specific way the user would need to play to get said ending. My recent thoughts thoughts though are that having "one right answer" in a game that's all about options is kind of... I'm not sure if "hypocritical" is the right term, but I'm going to roll with it. I'd love to give the reader as much autonomy as possible for a text adventure, but again, that poses the problem of giving myself too much work if I ever want to get this project done. Thus, it becomes a question of "how do I balance the autonomy of the player with the work load I give myself, while still keeping  with the original idea of this story?"  

For now, I think I'll stick to the original plan. I have so many ideas, like if I should leave loose ends to keep people guessing, or if I should implement choices that affect the story without changing the endings (eg, I could make Shiloh a blank slate to start, and let the reader develop her personality over time using some Meyer-Brigs concepts), but I think that if I can just get the base story done first, I can eventually add these concepts in during editing. 

And speaking of, I still need to get an editor >-> I need to get a lot of help with this project, actually, but I feel like there's so much I should get done on my own first (-cough90percentofthewritingcough-) , plus asking for editing help is... almost a bit embarrassing. It's been years (aka my days of terrible fan fiction writing in high school) since I've shared my writing with others outside of roleplay. Plus, I don't know how most people would take to this kind of concept of science fiction meets modern fantasy. My tastes for this really odd genre doesn't line up with too many people, especially among my friends, so I want to be able to make this really good before I ask anyone to devote their time to this. Maybe while I'm procrastinating, InkleWriter will develop an app so I can write from mobile (-coughnudgenudgecough-), considering I rarely want to sit down behind my computer now days and focus on one task. I'd love to be able to write when I'm out and feeling inspired...

Well, I'm getting ready to move to a different country, but there's a chance I might find it in me to actually commit to Camp Nano this July. Depends on how hectic my real job is. As far as I know, there isn't really anyone anticipating this game, but with some work I might be able to make a demo and start drawing some hype one day...

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